# VISUAL SETTINGS

In the export window, there are a few options to choose from that will change the look of your map.

## GRID

You can enable or disable the [grid](../../../all-the-tools/settings-tab/map-settings#grid-settings) by pressing <kbd>G</kbd> or clicking on the <kbd><mark style="color:blue;">**Grid**<mark style="color:blue;"></kbd> button at the top of the window.

<figure><img src="https://717747526-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FonbNaZHYfX7cze8ubfnQ%2Fuploads%2FD1SjSDKoV1XtB2xJLHtc%2Fimage.png?alt=media&#x26;token=a94787d6-d6a3-4e20-a14c-9014157d3446" alt=""><figcaption></figcaption></figure>



## LIGHTING

You can enable or disable [lighting](../../all-the-tools/effects-tab/light-tool) ([lightsources](../../all-the-tools/effects-tab/light-tool) and [environmental light](../../all-the-tools/effects-tab/environment)) by pressing <kbd>L</kbd> or clicking on the <kbd><mark style="color:blue;">**Lighting**<mark style="color:blue;"></kbd> button at the top of the window. You can also enable lighting for each level separately (more on that [later](#individual-lighting)).

<figure><img src="https://717747526-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FonbNaZHYfX7cze8ubfnQ%2Fuploads%2FvMt6RP2L3kEkMwRvaXkF%2Fimage.png?alt=media&#x26;token=ff97fb0d-e331-43c9-96e1-91a4085e9544" alt=""><figcaption></figcaption></figure>



## CAMERA FILTER

You can choose to apply [camera filters](../../../all-the-tools/settings-tab/map-settings#camera-filters) even if you didn't apply them from the [Settings](../../all-the-tools/settings-tab/map-settings) tab.

<figure><img src="https://717747526-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FonbNaZHYfX7cze8ubfnQ%2Fuploads%2FqBDUWNI1J5phsQi12oqH%2Fimage.png?alt=media&#x26;token=eb6eb2c9-9a5a-4c0d-87f5-b8c522330ca5" alt=""><figcaption></figcaption></figure>



## SOURCE LEVEL AND OVERLAY LEVEL

### Source Level

The **Source Level** is the what you will export. If you have more than one [level](../../all-the-tools/settings-tab/level-settings) on your map, it will select automatically the level you were working on when you pressed <kbd><mark style="color:blue;">**Export**<mark style="color:blue;"></kbd>. You can change it by clicking on the dropdown menu.

<figure><img src="https://717747526-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FonbNaZHYfX7cze8ubfnQ%2Fuploads%2FB3kV7YDT7KiFF3QWilJz%2Fimage.png?alt=media&#x26;token=6adc3662-78cd-41b3-b81f-25fb6aed4644" alt=""><figcaption></figcaption></figure>

<figure><img src="https://717747526-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FonbNaZHYfX7cze8ubfnQ%2Fuploads%2FNGSe1hMYcOUGpqYpqIUr%2Fimage.png?alt=media&#x26;token=669bf4e8-78c5-46ba-ac6a-dc5d502ed712" alt=""><figcaption></figcaption></figure>



On a **single-level map**, you want the **Brightness** and the **Focus** set to 100% (more on that [later](#brightness-focus-and-opacity)).

<figure><img src="https://717747526-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FonbNaZHYfX7cze8ubfnQ%2Fuploads%2FPDjOEIXXXSFG4S0n9aoH%2Fimage.png?alt=media&#x26;token=eeda29e9-c77c-47ef-82ff-f41617d0d503" alt=""><figcaption></figcaption></figure>



### Overlay Level

{% hint style="danger" %}
**All the following info is only relevant for multi-level maps.**
{% endhint %}

When you have several [levels](../../all-the-tools/settings-tab/level-settings) on your map, you can choose to display a different level as an overlay. As for the [Source Level](#source-level), choose one from the dropdown menu.

<figure><img src="https://717747526-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FonbNaZHYfX7cze8ubfnQ%2Fuploads%2FabOLDcr0PfsR9Y0ABjq2%2Fimage.png?alt=media&#x26;token=34979647-f4f3-42f1-8967-fa8d04fddae0" alt=""><figcaption></figcaption></figure>



### Individual Lighting

With the **Overlay** option, you can also activate the [lighting](../../all-the-tools/effects-tab/light-tool) for each level independantly with the <kbd><mark style="color:blue;">**Lighting**<mark style="color:blue;"></kbd> button next to the level line.

<figure><img src="https://717747526-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FonbNaZHYfX7cze8ubfnQ%2Fuploads%2FgGmscxsbcroSWSaHs7wf%2Fimage.png?alt=media&#x26;token=30100c96-683b-426a-a443-55a1560139ab" alt=""><figcaption></figcaption></figure>

<figure><img src="https://717747526-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FonbNaZHYfX7cze8ubfnQ%2Fuploads%2Ffb6sIPg4Eg6XUlj5j5KB%2Fimage.png?alt=media&#x26;token=67c7103e-5dd3-434f-995b-2f1fc7b7c8d9" alt=""><figcaption></figcaption></figure>



### Brightness, Focus & Opacity

By adding an **Overlay** level, you can then play with three options:&#x20;

* **Opacity** of the **Overlay Level**
* **Brightness** and **Focus** for the **Source Level**



**Opacity** will make the **Overlay Level** more or less **transparent** (0% = invisible).

<figure><img src="https://717747526-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FonbNaZHYfX7cze8ubfnQ%2Fuploads%2FHW1aqc2MCnHejqxL6Sch%2Fimage.png?alt=media&#x26;token=908858f3-6f77-4950-8cf3-acfb55972d33" alt=""><figcaption></figcaption></figure>

**Focus** will make the Source Level more or less blurry, simulating a depth blur from a camera. It can be useful if you want to make the background appear far away (0% = max blur).

* 100% - No Blur
* 0% - Maximum Blur

{% hint style="info" %}
If **Focus** and **Brightness** are both set to 100%, **Brightness** settings will be disabled.
{% endhint %}

**Brightness** will make the **Source Level** darker:

* 100% (with 100% Focus) - Disabled
* 100% (with 0-99% Focus) - Black
* 99% - Very Dark
* 0% - Normal Brightness (but lights will be darker)



{% hint style="success" %}
**Pro Tip:** _Disable Terrain on your Overlay Level to get interesting focus options._
{% endhint %}



<figure><img src="https://717747526-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FonbNaZHYfX7cze8ubfnQ%2Fuploads%2FZ7KqshZwO14JUemwkHhD%2Fimage.png?alt=media&#x26;token=e4711e1e-6c08-4e4c-8bab-45a6660d823a" alt=""><figcaption><p>Example of a blurred background (source level) with an overlay</p></figcaption></figure>

{% hint style="warning" %}
For some reason, **blur intensity** will be affected by your **PPI**.

<p align="center"><img src="https://717747526-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FonbNaZHYfX7cze8ubfnQ%2Fuploads%2FzOmusu9KQVm3qjCSqCAt%2Fblur%20ppi.png?alt=media&#x26;token=b4e8e5fd-61c6-4700-989b-587896c1dae5" alt="" data-size="original"></p>

<p align="center"><em>(click to enlarge)</em></p>
{% endhint %}



***



{% hint style="danger" %}
### KNOWN BUGS

**Version:**\
&#xNAN;_&#x41;t least from 1.1.0.6 to 1.2.0.0_\
\
**Bug description:**\
_When the Brightness is not set to 100%, the source level's lightsources won't work properly. They will be affected by the Ambient Light even though they shouldn't be. The issue doesn't appear at 100% brightness._

<p align="center"><img src="https://717747526-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FonbNaZHYfX7cze8ubfnQ%2Fuploads%2Flll1TeszwWQPi9TiqmMZ%2Fezgif-5db7ffc93b20ea.webp?alt=media&#x26;token=c86d6268-c89f-4bb3-ac25-af65fbe9ce2e" alt=""><br><em>(click to enlarge)</em></p>
{% endhint %}

