PORTAL TOOL
Doors, Windows, and More
This tool lets you add openings on your walls, like doors and windows.


BASIC BEHAVIOR
Placing a portal
By default, these must be placed on walls.
Rotating a portal
Toggle Rotate 180 to reverse a portal on a wall.
Free placement & rotation
To place them freely anywhere, toggle Anchored to Freestanding.
You can then rotate portals with 5° steps with your MOUSE WHEEL or use the rotation slider on the left.

Block Light
Toggle Block Light/Allow Light to set the behavior of the portal regarding lights sources from the Light Tool.


Pro Tip: The first portal in the list (red X) is actually a blank portal. You can use it to simulate a hole.

USEFUL INFO
📌 Good to know 📌
Freestanding portals can’t be placed over walls or be resized. For that, you need to use the Objects tool.
In the Wall Tool, editing a Wall in Edit Points mode will remove any Portal placed on it.
Using the UVTT format at Export will let you import the file in different VTT programs like Roll20 or FoundryVTT that can read that format. The portals will then be detected and block the players’ movement and sight if your VTT allows it. Depending on the VTT, they can also be opened as real doors, or just allow the sight like a real window. This setting can’t be automated, and will need to be changed manually in the VTT, as there’s no difference between doors and windows (and other types of portals like portcullis).
The default portals are available as Objects since V1.1.1.1 and many third party asset creators offer that option too with their portals.
KNOWN BUG
Version: At least from 1.1.0.6 to 1.2.0.0
Bug description: Editing Points on a Wall after placing Portals will often result in some weird behavior.
Workaround: - If the issue is about portals that can't be placed where they should, saving and reopening the map should fix it. - If the issue is making walls go crazy, remove the portals and edit points again.
Related Mods
Color and Modify Things adds more options to recolor portals
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