VISUAL SETTINGS
In the export window, there are a few options to choose from that will change the look of your map.
GRID
You can enable or disable the grid by pressing G or clicking on the Grid button at the top of the window.

LIGHTING
You can enable or disable lighting (lightsources and environmental light) by pressing L or clicking on the Lighting button at the top of the window. You can also enable lighting for each level separately (more on that later).

CAMERA FILTER
You can choose to apply camera filters even if you didn't apply them from the Settings tab.

SOURCE LEVEL AND OVERLAY LEVEL
Source Level
The Source Level is the what you will export. If you have more than one level on your map, it will select automatically the level you were working on when you pressed Export. You can change it by clicking on the dropdown menu.


On a single-level map, you want the Brightness and the Focus set to 100% (more on that later).

Overlay Level
All the following info is only relevant for multi-level maps.
When you have several levels on your map, you can choose to display a different level as an overlay. As for the Source Level, choose one from the dropdown menu.

Individual Lighting
With the Overlay option, you can also activate the lighting for each level independantly with the Lighting button next to the level line.


Brightness, Focus & Opacity
By adding an Overlay level, you can then play with three options:
Opacity of the Overlay Level
Brightness and Focus for the Source Level
Opacity will make the Overlay Level more or less transparent (0% = invisible).

Focus will make the Source Level more or less blurry, simulating a depth blur from a camera. It can be useful if you want to make the background appear far away (0% = max blur).
100% - No Blur
0% - Maximum Blur
Brightness will make the Source Level darker:
100% (with 100% Focus) - Disabled
100% (with 0-99% Focus) - Black
99% - Very Dark
0% - Normal Brightness (but lights will be darker)
Pro Tip: Disable Terrain on your Overlay Level to get interesting focus options.

For some reason, blur intensity will be affected by your PPI.
(click to enlarge)
Last updated