MORE PATHS OPTIONS

TEXTURE OFFSET & RANDOM START

In Dungeondraft, a Path's textures will always start at the same point, so if you draw the same path twice, it will look exactly the same. If you want to layer several times your paths, for example if you need a big cliff, it will look a bit unnatural. This mod fixes that. It allows you you manually offset the texture, or even better, add a random offset each time you create a new path.

In the Path Tool, you will notice a new feature called "Offset".

Manual offset

You can select the next path's texture will start on by adjusting the Offset slider.

Auto Random Offset

You can click on the Dice icon to randomly choose an offset point each time you create a new path.

FLIP TEXTURE

You can click on Flip Texture Vertically to change the orientation of the texture.

That feature is not super useful in the Path Tool, as you can just flip the path by drawing it the other way around, but it makes a lot of sense in the Selection Tool when you want to change your path's texture and it's not matching the previous texture's direction.

BETTER SELECTION TOOL

The Selection Tool now displays more features when a Path is selected:

And as seen previously, you also have access to recolor options, as for any asset.

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