MORE PATHS OPTIONS
TEXTURE OFFSET & RANDOM START
In Dungeondraft, a Path's textures will always start at the same point, so if you draw the same path twice, it will look exactly the same. If you want to layer several times your paths, for example if you need a big cliff, it will look a bit unnatural. This mod fixes that. It allows you you manually offset the texture, or even better, add a random offset each time you create a new path.
In the Path Tool, you will notice a new feature called "Offset".

Manual offset
You can select the next path's texture will start on by adjusting the Offset slider.

Auto Random Offset
You can click on the Dice icon to randomly choose an offset point each time you create a new path.


FLIP TEXTURE
You can click on Flip Texture Vertically to change the orientation of the texture.


BETTER SELECTION TOOL
The Selection Tool now displays more features when a Path is selected:

And as seen previously, you also have access to recolor options, as for any asset.

Last updated