LIGHT TOOL

Make your map pop by adding light sources

Adding light sources with this tool is a pretty simple but effective way to give depth to your map. It will highlight certain parts and make it look more interesting. It's usually one of last things you will add when you create a map, as light will come from the light sources you placed on it.

Lights will interact with some assets and brighten/color some parts of your map.

LIGHT BEHAVIOR

Blocked Light

By default, light will be bocked by Walls and Portals, or Path and Objects if they have the "Block Light" option toggled on.

Path and Objects have a "Block Light" option that can be toggled on.

There's a specific behavior when Lights are placed a few pixels away from the border or the center of an asset, where the light will become a cone.

Shadows

Individual Lights can also bypass any light blocking asset by toggling off the "Shadows" option.

The light source on the right had "Shadows" toggled off so it won't be casting any shadow.

LIGHT SETTINGS

Range

You can set the size of the Light by using the Range slider, or using your mouse wheel.

The same light, with the minimum range on the left, and the maximum range on the right

Intensity

You can set the Intensity of the Light by using the Intensity slider.

The same light, at minimum intensity on the left, and at maximum intensity on the right

Color

You can change the color of any light.

See the Custom Color Palette Chapter for more info.

Style

You can set a different kind of light shape from the Style library. By default, there are only three basic shapes, but you can add a lot of variations with custom assets packs.

Widget

Activate the Widget option to see where you placed your Lights, now displaying a little flame. The widgets will be shown by default in the Selection Tool.

The flame widgets show the central spot and the rotation of a light


USEFUL INFO

Good to know


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