ESSENTIAL UTILS

by MBMM

Version tested here: 1.3.5

Essential Utils combines several features:

  • An Eyedropper tool to quickly place the same assets again on your map

  • A Select Similar button designed to select all the copies of the same asset on your map

  • An Alignment tool to align several assets together

  • An Asset Pack Manager to display info and manage your packs

EYEDROPPER / PICKER TOOL

The mod will add a Picker Tool in the Objects tab.

That tool allows quick selection of anything on the map, and automatically switches to the relevant tool. You can quickly change to the picker tool by pressing P .

Once in the Picker Tool, you can simply click on any asset on the map and the tool will automatically bring you to the corresponding tool and asset, ready to be placed.

You can also use the same Filters as in the Selection Tool for an easier selection.

Pressing P allows to switch to the Picker quickly

Known Limitations


ALIGNMENT TOOLS

In the Select Tool, this feature allows quick alignment of any multiple selection made up of lights, objects and freestanding doors.

The first thing you select will be what all other selections align too.

The first item selected will by default be highlighted in green. If you have _Lib installed, this can be configured in the Mods Settings.

The alignment buttons will be disabled if your selection includes an item that can’t be aligned

  • Align at Left: All the assets will be aligned to the left side of the reference asset

  • Align at Center: All the assets will be aligned to the horizontal center of the reference asset

  • Align at Right: All the assets will be aligned to the right side of the reference asset

  • Align at Top: All the assets will be aligned to the top side of the reference asset

  • Align at Middle: All the assets will be aligned to the vertical center of the reference asset

  • Align at Bottom: All the assets will be aligned to the bottom side of the reference asset

  • Distribute Horizontally: Assets will be evenly distributed between the leftmost asset and the rightmost asset.

  • Distribute Vertically: Assets will be evenly distributed between the topmost asset and the bottommost asset.

SELECT SIMILAR

In the Select Tool, this feature allows for quick selection of all cosmetically similar items on map, based on the following selection criteria:

  • Portals: Texture

  • Objects: Texture, Color

  • Paths: Texture

  • Walls: Texture, Color

  • Pattern Shapes: Texture, Color and Rotation

  • Lights: Texture, Intensity and Range

  • Roofs: Texture and Roof Type

By selecting an asset and clicking on the Select Similar button at the bottom of the tab, any other instances of the same asset will then be selected.

SHOW OBJECT INFO / ASSET MANAGER

In the Select Tool, this feature shows the name, pack and position of the currently selected asset (or last selection if nothing is selected) at the top right of your screen.

Asset Pack Manager

This little window has a Full Assetpack Info button. Clicking on it will display details on the number of instances of objects and textures used from an asset pack.

You will also be able to disable any pack in the list, or disable only unused packs by clicking on the Delesect Unused Packs button. By clicking apply, you will be brought to the Custom Assets window, with an updated list according to what you've set in the previous window. Click on Accept, save your map and reload it for the changes to be effective.



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