ASSETS MENU
Dungeondraft comes with about 1800 built-in assets (called “Default Assets”), but you can add more with custom packs.
This menu is where you can add and enable/disable custom assets packs that you can find on the Internet or that you’ve created yourself.
You will find a list of many asset creators here.
Adding Asset Packs to Dungeondraft
Grab one or several asset packs meant for Dungeondraft from any creator you want, for example on Cartography Assets or on asset creators' Patreon.
The packs must be in .dungeondraft_pack
format.
Any other format, like .zip/.rar or raw images .png/.jpg/.webp will not work, this is very important.
A .dungeondraft_pack
file is basically a compressed file containing a folder structure, image files and a few data files. This is very similar to how a zip file operates but is in itself a different format.
Somewhere on your computer that is not in the install folder or on a cloud drive, you need to create a folder for assets, in which you will place all of your .dungeondraft_pack asset packs. Place only the asset packs in this folder and not stray images, save files, etc. You can also include subfolders you want.

In Dungeondraft, click on the Assets button at the top.

In the pop-up window, select the folder where your packs are located by clicking on Browse.

At this step, Dungeondraft won't see the packs yet, so just select the folder even if it looks empty.

Check all the packs you need in the refreshed list and click on Accept.

Create a new map and enjoy!
Make sure of the following:
Your packs and your directories don't contain any special character (accents, cyrillic, greek letters...)
Your assets folder is not in the installation folder and not in a cloud folder either
Adding or Removing Packs on an Existing Map
If you want to add packs to an existing map you will need to open the map first.
Then, use the Asset Window to check or uncheck the packs you need, then hit Accept.
A popup window will appear stating that you need to save your map.

Click on OK then save your map. Once the save is complete, click on Open and load the same file you are in. You now should have the new asset packs loaded into your map.
While it is possible to unload unused packs on a map doing so may crash Dungeondraft.
Deleting an asset pack in your asset folder while it is currently loaded by Dungeondraft will cause your Dungeondraft to crash.
As stated in the Good Practice section, it is advised to close Dungeondraft between maps if you're working with different asset packs enabled on each map, as keeping Dungeondraft open might cause unwanted behavior and future headaches.
Disabling Default Assets
You can toggle the button at the bottom right to enable or disable the Default Assets that come with Dungeondraft if you want to use only the ones you’ve added yourself. This will require restarting the software.



If you're opening an existing map which stays stuck on the "loading default asset" message, you probably disabled default assets. Enable them again before loading your map.
If you disable the Default Assets and do not have any custom assets which are used for a specific tool, that tool may not function. For instance if you load up a pack which does not use the Building Tool and disable Default Assets, then the Building Tool will not function due to no assets being available.
Related Mods
Essential Utils adds assets info and packs stats
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