PACKING YOUR ASSETS
Asset packs turn one or several images into a file that Dungeondraft can read an use on several maps.
PROS AND CONS
PROS
Can be used for importing a lot of assets at once
Way more stable than drag and drop
Assets can be used in the various tools
Assets are in the library and can be used on multiple maps
You have more control over what you do
You can share your packs with other users
CONS
Takes a bit of time
Needs to be done properly or it won't work
Doesn't work with accents and special characters
No worth the time if you only have a single asset to import
The following section is a crash course on how to pack assets.
We will focus on objects only.
For more in depth packing, check out this video.
PACKING BASICS (OBJECTS ONLY)
While I'd suggest to create a new pack from scratch, you can get a template file from the Package Custom Assets menu to help you with the folder structure.
If you use it, make sure to remove any file and folder you're not using before you repack it. Keeping files (especially data files) might cause your pack to break.
Download Ryex's Go Packager and unzip it.
In your explorer, create a series of folders following precisely this structure:
Pack Name\textures\objects\
Make sure you didn't use capital letters for the folder names (except for the Pack Name folder)

Place your assets inside the
objects
folder.
Open GoPackager and drag and drop your root folder (Pack Name) into GoPackager, or look for the folder with the Open Folder button

Click on YES to load your pack
Click on Create a pack.json file if there isn't one

Edit the fields you want and click on Save

Choose a destination folder (where the pack will be exported)

Click on Generate Thumbnails

Click on Generate Tags , then Generate , then OK

Enable Replace Existing Files

Click on Package and then on OK when it's generated

Your pack has now been created, you can now load it into Dungeondraft!
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