MODS MENU
Mods are different from custom assets, as they don’t add more art but modify the base program with bug fixes as well as new or improved features.
You can't load mods from an open map. You need to be on the start screen (the screen Dungeondraft loads with before you open a map file) to access the Mods menu.
Adding mods to Dungeondraft
Grab one or several mods on the Mods & Scripts page on Cartography Assets.
Extract/unzip the mods zip files so that you only have individual folders.
Place all your mod folders in the same directory.
In Dungeondraft, before opening/creating a map, click on the Mods button in the top menu bar.
In the pop-up window, select the folder where your mods subfolders are located by clicking on Browse.
Check all the mods you want to use with the checkbox on the left of the refreshed list, and click on Accept.
Create or open a map to load the mods.

Make sure of the following:
Your mods and your directories don't contain any special character (accents, cyrillic, greek letters...)
Your mods folder is not in the installation folder and not in a cloud folder either
The button
Once you're working on a map, you'll see that the Mods button is greyed out and that a new button called Reload Mods appeared. This new button is only a tool for mod creators to use for diagnostics purposes and will not have any effect on your own mods.

Have a look at the Useful Mods section for a selection of some of the best mods to start with.
KNOWN BUGS
Version: At least from 1.2.0.0
Bug description: Custom Snap is packaged with Dungeondraft but doesn't even appear in the mod list unless you have set a custom folder for your mods. Each time you will start Dungeondraft, the mod will be enabled even if you have disabled it before. As a side effect, the mod will display a custom grid the first time you load it, which might confuse you.
Workaround:
The mod itself can be disabled from the Settings, in the Custom Snap Settings tab. You can also just disable the custom grid or change its settings.
You can also move your mod from the internal mod folder (in the install folder) to your custom mod folder.
Last updated