MODS MENU

Mods are different from custom assets, as they don’t add more art but modify the base program with bug fixes as well as new or improved features.

Adding mods to Dungeondraft

  • Grab one or several mods on the Mods & Scripts page on Cartography Assets.

  • Extract/unzip the mods zip files so that you only have individual folders.

  • Place all your mod folders in the same directory.

  • In Dungeondraft, before opening/creating a map, click on the Mods button in the top menu bar.

You can access the button only from the Start Screen, not when you have a map loaded.

  • In the pop-up window, select the folder where your mods subfolders are located by clicking on Browse.

  • Check all the mods you want to use with the checkbox on the left of the refreshed list, and click on Accept.

  • Create or open a map to load the mods.

The button

Once you're working on a map, you'll see that the Mods button is greyed out and that a new button called Reload Mods appeared. This new button is only a tool for mod creators to use for diagnostics purposes and will not have any effect on your own mods.


KNOWN BUGS

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