LAYERS & SORTING
How to sort your assets vertically

In several tools, you will see the Layer option. That dropdown menu allows you to sort your assets on specific layers, which will be above or below some others.
Layer management is only available for Patterns, Materials, Path and Objects. The other tools will have their specific layers, which are greyed out in the dropdown menu.
By default, assets are placed on 100: User Layer 1, unless they use a specific layer as mentioned above. The higher the number is, the higher the asset will be appear vertically. For example, assets placed on 100: User Layer 1 will be under 200: User Layer 2.
REORDER AFTER PLACING
You will be able to select the layer of most assets before placing them. If you're not satisfied, you can always set the asset to another layer in the Selection Tool. If two assets are on the same layer, you can also choose to bring one to the front or to send it to the back using the Selection Tool.


Layers and Levels are two different things:
Layers allow you to manage assets relative to each other.
Levels allow you to create several maps on top of each other, mostly used for adding floors to a building or overlays to a map.
ADDING MORE LAYERS (WORKAROUND)
It is possible to add more layers to a map by editing the map file with a text editor.
Make sure Dungeondraft is closed
Open your
[name].dungeondraft_map
file with any text editorFind the "layers" section
Add another layer with a different number where you need (make sure to follow the same text pattern as for other layers)
Save the file and Open it in Dungeondraft to see your new layer appear
Make sure to have a backup of your map before modifying the file.


Related Mods
_Lib allows you to see custom layers in the Selection Tool's Layer filter.
Minor Utils adds keyboard shortcuts for sorting and layer management.
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