LEVEL SETTINGS
For multi-level maps

Sometimes, you need to add another level to your map, for treetop overlays, roofs, GM info or simply for a second floor in your building. This tool is made for that.


Consider each level as a new map you make on top of your main map. Each level has its own settings, lights, tools, and so on.
Pro Tip: You can use another level for your GM info and export both the GM overlay and the map at the same time in the Export Window.
CREATING A NEW LEVEL
To add a new level, click on Create.

A new window will appear:

From there, you can:
Choose the name of your level in the Label box
Clone an existing level (leave on blank if you don't want to)
Choose to switch or not to the new level once its created
Once you click Accept, you will see your new level in the list.

MANAGING LEVELS
In that list, you can reorder your levels by dragging them at the wanted position. That won't change anything visually, but it can be useful if you have lots of levels to manage.

You can rename any level by clicking on their name

You can also delete any level (as long as there's at least one in the list) by selecting the level and clicking on Delete. You can't undo it, but you will have a warning preventing mistakes.


Creating and deleting a level can also be achieved by right-clicking on it.

WORKING ON A SPECIFIC LEVEL
At any time, in the bottom bar, you will see a few buttons related to Levels.

You can see and choose the level you're working on by clicking on this drop down menu:


When you click on another level in the list, the map will instantly switch to that level.
You can use the arrow icons next to the dropdown menu to switch to the next or the previous level without opening the list. You can also do that with the PAGE UP and PAGE DOWN keys on your keyboard.

COMPARING LEVELS
That feature is pretty valuable when you need to place things precisely on two different levels, for example stairs or trunks and treetops.
If you want to see two levels at once, you can press C or click on Compare Levels. Do it once again to disable that feature.

A new window will pop up, allowing you to manage the various opacities of the two levels.

With Reference Level, you can choose the second level you want to display. If you have only two levels, you will only see the one you're not working on in the list. Think of it as the one that will be "hidden" under your Current Level.
You can then change the Opacity of that Reference Level and of your current level with the sliders or by typing a number in the boxes on the right and press Enter.
Author's Thoughts
I'm not sure why the Reference Level has an opacity slider. You always need to lower the Current Level opacity to see the Reference Level, but then, dropping the Reference Level's opacity only makes the map darker. Maybe there are cases where you need to have a darker map but I can't picture one myself. In my opinion, the tool would be less confusing with only a slider for the Current Level, or making in work differently, not using a Reference Level (under), but an Overlay Level (over).



USEFUL INFO
CONFUSED BY THE COMPARING TOOL?
Focus on this: - Reference Level is the other level you will display. It is "hidden" under your Current Level. - Set the Reference Level's opacity to 100% and play only with the Current Level's opacity.
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